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- onClipEvent(enterFrame){
- if(!_root.gamePaused && !_root.landing)
- {
- frameCount++;
- if(frameCount >= _root.LaserDelay && !_root.laserIsCharged)
- {
- this.gotoAndStop(this._currentframe + 1);
- frameCount = 0;
- this._alpha = 100;
- if(this._currentframe == 8)
- {
- _root.laserIsCharged = true;
- _root.type("Laser Cannon 100% charged!","small");
- if(_root.heli.rl == "in")
- {
- _root.heli.lasergun.gotoAndPlay("expand");
- }
- }
- }
- }
- if(this._currentframe == 8)
- {
- this._alpha = _root.theFlicker2.flick._alpha;
- }
- }
-